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"Education is the most powerful weapon which you can use to change the world." - Nelson Mandela

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Corporate Takeover of American Classrooms 

By Carole Hornsby Haynes, Ph.D. November 15, 2018    Excerpt from "The Consequences of Screen Technologies in Texas Education"

Rather than creating products that teachers need and want to use, Silicon Valley tech giants decide what they want to sell and then create a sales pitch such as “personalized learning” – code for computerized education that replaces teachers.

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Fed & EdTech Partnership Pushes Data Mining And Video Games Into Classrooms

By Carole Hornsby Haynes, Ph.D. November 14, 2018   Excerpt from "The Harmful Consequences of Screen Technologies in Texas Education"

The U.S. Department of Education has become increasingly aggressive in demanding more personal data on students for various federal grants.

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Texas Classrooms Expose Young Children to Harm With Addictive Digital Screens

By Carole Hornsby Haynes, Ph.D. November 3, 2018   Excerpt from "The Harmful Consequences of Screen Technologies in Texas Education"

The TEA is pushing addictive video programs into grades pre-K through 8.  Classroom technology not only leads to worse academic performance for kids, it can also clinically hurt them.

Two hundred peer-reviewed studies have connected screen time to increased ADHD, increased aggression, anxiety, screen addiction, depression, and even psychosis. Children under 10 are especially susceptible to screen addiction.

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OPEN LETTER TO GOVERNOR GREG ABBOTT

The Harmful Consequences of Screen Technologies 

October 30, 2018

Governor Greg Abbott

Office of the Governor

P. O. Box 12428

Austin, Texas 78711-2428

cc: Lt. Governor Dan Patrick, Commissioner of Education Mike Morath

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TEA Claims of ‘Dramatic Results’ For Online Math Video Games Are False, Says Expert

By Carole Hornsby Haynes, Ph.D. November 1, 2018   Excerpt from "The Harmful Consequences of Screen Technologies in Texas Education" 

Despite the volumes of research about addictive video games, the Texas Education Agency (TEA) is implementing math video games in district and open charter schools for grades pre-K through 8.

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Only 40 Percent of Employers Say College Graduates Have Basic Skills for Hiring

By Carole Hornsby Haynes, Ph.D. September 16, 2018

In a recently released employer survey commissioned by te Association of American Colleges and Universities, only 40 percent said recent college graduates are well-prepared to handle tasks requiring good communication skills. Even worse, less than 40 percent said graduates are proficient in writing, critical thinking or applying knowledge to real-world situations.

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Use Video Games & Ditch Traditional Instruction, Says Edtech Chief

By Carole Hornsby Haynes, Ph.D. August 10, 2018

Today’s students should be taught with video games because their attention spans have decreased.

Mohit Midha, CEO of Mangahigh which develops math games, says to ditch traditional instruction because students cannot focus for more than five minutes. What a life! Getting to hang out with friends and play video games all day.

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