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Give me just one generation of youth, and I'll transform the whole world.”-Vladimir Lenin

 

Electronic Screen Media Creating Mental Health Problems for Kids

By Carole Hornsby Haynes, Ph.D. June 17, 2018 

Research shows the use of electronic screen media is having biological and psychological health effects on children including reduced intelligence, increased ADHD, autism, anxiety, bipolar disorder, depression, and cancer. 

The American Academy of Pediatrics’ Committee on Communications and Media points out that children are experiencing unprecedented screen violence not just on television, but also on computers, video games and touch-screen devices. They note that such exposure has been clearly linked to aggressive behavior, aggressive thoughts, aggressive feelings and physiological arousal. 

Addictive Video Games Pushed Into Public Schools By Silicon Valley, Bureaucrats

By Carole Hornsby Haynes, Ph.D.   June 8, 2018 

Teenagers spend an average of nine hours per day using media while tweens spend an average of six hours. A 2017 study by the American Psychological Association reported that 97% of teens play video games and 98% of teen videos contain violent content. Research shows that children who are exposed to violent video games will be more aggressive in their attitudes, values and behavior and can be desensitized to murder. 

In a public statement following the savage killing of 10 students and wounding 10 others in Texas Santa Fe High School, Lieutenant Governor Dan Patrick noted that nearly all teen shooters over the past two decades have played many hours of violent games that reward players for being proficient at killing. 

While attention is being focused on violent video games that students play recreationally, the bigger problem is being ignored. 

Former Silicon Valley employees have begun exposing how tech companies design their digital products to be addictive. These companies are promoting addictive video games for the classroom that are designed to collect massive amounts of very lucrative data about the child’s behavior and interactions. 

The Bill & Melinda Gates Foundation, along with the MacArthur Foundation, has poured millions into GlassLabs, a tech company that does research on video games for the classroom. The company's website claims their products will “dramatically improve student learning.” Yet research does not bear out this fclaim. In fact, research shows that digital products have produced negative learning effects. 

One of the most popular video games in the nation is Microsoft's Minecraft, which is used in thousands of classrooms. With more than 100 million registered users, Minecraft is the best-selling computer game ever. 

According to Dr. Nicholas Kardaras, one of the nation's foremost addiction experts, Minecraft which Mcrosoft purchased from a small Swedish software company for $2.5 billion, is in “every way -- clinically and neurologically -- an addicting drug.” 

With Minecraft there is both dopamine increase and hormonal-arousal, a potent and addictive combination. 

The most habit-forming and addicting reward schedule, the variable ratio reward schedule found in casino slot machines, is used in Minecraft. 

Just how dangerous the use of Minecraft can be is evident in the commentary by Kardaras, “It's 'digital heroin': How screens turn kids into psychotic junkies.” 

A mother had been worried about the changes in her son, John. He had lost interest in baseball and reading and refused to do his chores. He told his mother, he could not get the cues of Minecraft out of his mind and could see them when he woke up in the morning. 

When she tried to take his Minecraft game away, he threw severe temper tantrums. Sensing that something was wrong, she entered his bedroom in the middle of the night to check on him. She found him sitting up in bed, wide-eyed with bloodshot eyes staring ino the distance as his glowing iPad lay beside him. and had gone into a trance. Frightened, she had to shake him repeatedly to bring him out of the trance. 

A teacher reported her students would become impatient and switch from their e-book study program to Minecraft. When the teacher would ask them to put away their tablets, some of the students would become defiant and refuse. 

Lisa Guernsey, an education and technology journalist, notes in “An 'Educational' Video Game Has Taken Over My House,” that she has a love-hate relationship with Minecraft. “One minute I’m mesmerized with its potential for encouraging children to get creative, explore, and think critically about what it takes to build new communities. The next I’m shrieking at my kids and issuing ridiculous threats.” 

Addicted gamers can behave like violent, crazed drug addicts when their games are taken away. 

In 2007 Dan Petric, a 16-year-old normal boy, had been playing Halo 3 at a friend's house for up to 18 hours a day without taking a break. His father, a minister, was very concerned about his son's video game habits and refused to let him purchase the game. Dan bought it anyhow and his father took it away from him. A few days later Dan shot both of his parents, killing his mother and severely wounding his father with a handgun that his father kept in a locked box. Five years later from his jail cell, Dan told ABC News, “I'm used to playing these video games and at the end of every round, everything just resets….everyone is still there.” 

Kardaras believes that video games in general, and especially video games in the classroom, are a problem because the so-called educational cure is really a digital drug in sheep's clothing. 

A brain imaging study by Indiana University School of Medicine finds that video game playing alters the brain in the same way that drug addiction does. 

Kardaras reports that video games, computers, cell phones, and tablets are all “digital drugs” that stunt a child's neural development. In his clinical work with more than 1,000 teens, Kardaras found it easier to treat heroin and crystal meth addicts than a true-tech addict. 

Commander Dr. Andrew Doan, a recovering video game addict and head of Addiction Research for the U.S. Navy and the Pentagon, calls video games “digital pharmakeia” (Greek for “drugs”). According to Doan, the entire focus of the gaming industry is to make games as stimulating and arousing to children as possible. 

Because glowing interactive screens can be more powerful than morphine, some video games are being used for pain-management medicine and treatment of burn victims by the U.S. military. 

Dr. Peter Whybrow, Director of Neuroscience at UCLA, calls computers “electronic cocaine.” 

In 2012 a brain imaging study by the Chinese Academy of Sciences found the brains of video-gamers mirror damage done by drug addiction. Chinese researchers call computers “electronic heroin” for the brain. 

China has identified Internet Addiction Disorder as its number one health crisis with more than 20 million Internet-addicted teens. South Korea has opened 400 tech addictions rehab facilities and has issued warnings about the potential dangers of screen and technology. 

Yet American bureaucrats are racing to get a computer into the hands of every kindergartener. 

Lawmakers must take responsibility in calling a halt to the tech industry's preying on children to hype their harmful and useless technology. They must take the lead in getting these addictive products defunded. 

Parents also must take responsibility over their child's learning and demand the child be opted out of screen learning. 

Will Education Derivatives Be the Next Wall Street Crash?

By Carole Hornsby Haynes, Ph.D. June 1, 2018 

Education is becoming a tradeable market that does not concern itself with educating children. 

Silicon Valley titans are partnering with investors to develop products and services. The annual ASU-GSV Summit for education technology is a must-attend event where venture capitalists meet with executives from education start-ups to review new personalized or adaptive learning systems for students. 

Well-endowed foundations are partnering with large investors to seed a national market while a shift in education policy allows massive amounts of data to be collected for these investments.

Gates, Zuckerberg Team Up to Explore Kids' Brain Functions

By Carole Hornsby Haynes, Ph.D. May 15, 2018

Billionaire tech moguls Bill Gates and Mark Zuckerberg are teaming up to inflict more damage on the unsuspecting American public.

The Bill and Melinda Foundation and Chan Zuckerberg Initiative want to pool their cool billions to explore kids' brain functions and math and writing – key areas of classroom learning that are crucial for academic success. They're focusing on children who have difficulty in learning.

Priscilla Chan is a pediatrician. Let's hope she knows how successful the old-fashioned cursive writing is for brain enhancement.

Is America A Democracy?

By Carole Hornsby Haynes, Ph.D. April 27, 2018

It’s quite common nowadays to hear liberals and even uninformed conservatives call America a democracy. Yet we are neither a democracy nor a representative democracy.

By definition, in a democracy what the majority feels is the rule. The Founders described this scenario as “mobocracy.” Contrast that with a republic where the general population elects representatives who pass laws. The nation is governed by rule of law, not what the majority feels at a given moment.

What Is Dallas Council Hiding In their Frenzy Over Confederate Monuments?

By Carole Hornsby Haynes, Ph.D. April 22, 2018

Last September the Dallas City Council quickly removed the Robert E. Lee statue, a magnificent bronze equestrian sculpture, and now they want to bulldoze the Confederate War Memorial located in Pioneer Park Cemetery. They plan to erect a lynching memorial, explaining they want to forget the past and bring racial harmony to Dallas. Yet they provide fake details about the lynching.

Thousands of Android Apps Track Children, Break Federal Law

By Carole Hornsby Haynes, Ph.D. April 22, 2018 World Net Daily

Thousands of free Android educational apps available in the Google Play store are tracking children in violation of a major federal data-privacy law, exposing kids to targeted ads and automatic profiling.

The study, “Won’t Somebody Think of the Children,” was published in the scholarly journal, Proceedings on Privacy Enhancing Technologies. The researchers say the problems are rampant and parents are provided a privacy analysis of each app, including the popular Google Classroom and Khan Academy.

American Students Show Mediocre Test Results

By Carole Hornsby Haynes April 13, 2018 Education Views

The United States spends more on K-12 education than almost any other nation in the world and yet our students are performing poorly on tests.

This week the 2017 National Assessment of Educational Progress test results in mathematics and reading were published. These are tests that have been funded by Congress since the late 1960s and early 1970s and required for all 50 states as part of No Child Left Behind. Called the nation’s “Report Card,” NAEP tests must be given at least every two years to a stratified random sample of students at specific grade levels (4, 8, and upper high school).

The High Cost of lllegal Immigration to Texans

By Carole Hornsby Haynes, Ph.D. April 9, 2018

Texas taxpayers are shelling out $11 billion each year to support 1.9 million illegal aliens, the second largest illegal population in the nation. Texans are also supporting 625,000 of their U.S. born children with 537,000 of these attending local schools.

The tab to Texans is $4,429 for each illegal alien which places a heavy burden of $1,231 on each household.

Education: $8 billion

States are forced to educate illegal aliens and their children, refugees, and legal immigrant students through an unfunded federal mandate as required by the Plyler v. Doe Supreme Court decision in 1982.

How To Stop Leftist Indoctrination In Schools

By Carole Hornsby Haynes, Ph.D. April 7, 2018 World Net Daily

Public K-12 no longer teaches objective and unbiased education. Instead, schools are centers of radical left wing indoctrination for Cultural Marxism, identity politics, and other anti-American ideas. Students are told what to think, not how to think.

Complicit in this indoctrination are administrators, teachers, textbook publishers, and “theorists” such as former Weatherman Bill Ayers (turned Professor of Early Childhood Education) who create manuals on “teaching social justice” for teacher development programs.



Feds/Big Tech Join To Push Addiction in Schools

By Carole Hornsby Haynes, Ph.D. March 25, 2018 World Net Daily

The federal government, bent on collecting massive amounts of personal information on its citizens – a flagrant violation of the Fourth Amendment – and the tech industry, under fire for its digital products designed to addict, have joined forces in American classrooms.

Through the unconstitutional Every Student Succeeds Act passed in 2015 under the Obama administration, digital devices with computer adaptive software for both lessons and testing are pushed into K-12 classrooms.

Spendthrift Congress Expands Federal Control of Education With Omnibus Bill

By Carole Hornsby Haynes, Ph.D. March 24, 2018

So much for fiscal responsibility, preserving privacy, promoting federal programs that actually work, and decreasing the federal footprint in education. Congress has passed a $1.3 TRILLION spending bill that will fund the government for ONLY SIX MONTHS. The House passed it by a vote of 256-197 and the Senate by a vote of 65-32.

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